dc.contributor.author | VESELKOVA, Taisa | |
dc.contributor.author | PASHKEVYCH, Kalina | |
dc.date.accessioned | 2021-06-28T08:34:58Z | |
dc.date.available | 2021-06-28T08:34:58Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | VESELKOVA, Taisa, PASHKEVYCH, Kalina. Concept art as part of graphic design. In: Conferinţa Tehnico-Ştiinţifică a Studenţilor, Masteranzilor şi Doctoranzilor, Universitatea Tehnică a Moldovei, 23-25 martie, 2021. Chişinău, 2021, vol. 2, pp. 273-274. ISBN 978-9975-45-699-9. | en_US |
dc.identifier.isbn | 978-9975-45-699-9 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/16393 | |
dc.description.abstract | This article presents the results of research of the origins of concept art, as well as its use in modern computer games, films and cartoons. The classification and directions of concept development in graphic design products are considered | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | computer graphics (CG art) | en_US |
dc.subject | concept art | en_US |
dc.subject | promo art | en_US |
dc.subject | character concept | en_US |
dc.subject | environment concept | en_US |
dc.title | Concept art as part of graphic design | en_US |
dc.type | Article | en_US |
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