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Three dimesnional representation and game developing in OpenGL

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dc.contributor.author TERMAN, Sergiu
dc.date.accessioned 2019-03-21T12:50:41Z
dc.date.available 2019-03-21T12:50:41Z
dc.date.issued 2013
dc.identifier.citation TERMAN, Sergiu. Three dimesnional representation and game developing in OpenGL. In: Conferința Tehnico-Științifică a Colaboratorilor, Doctoranzilor și Studenților, Universitatea Tehnică a Moldovei, 15-17 noiembrie, 2012. Chișinău, 2013, vol. 1, pp. 230-231. ISBN 978-9975-45-249-6. ISBN 978-9975-45-250-2 (Vol.1). en_US
dc.identifier.isbn 978-9975-45-249-6
dc.identifier.uri http://repository.utm.md/handle/5014/1268
dc.description.abstract The work contains a research on visualization of objects in three dimensions using graphical library OpenGL. In order to go deeply it was constructed a game named “Tetris 3D”. Using the principles of the known game, it was extended to one more dimension. The language that was used is C++. en_US
dc.language.iso en en_US
dc.publisher Tehnica UTM en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject Tetris en_US
dc.subject visualization of objects en_US
dc.title Three dimesnional representation and game developing in OpenGL en_US
dc.type Article en_US


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